Kentrosaurus final render image

ITGM 733 - Digital Sculpting for Video Games

Kentrosaurus Aethiopicus - ZBrush sculpt


Project Summary:
Create a digital sculpture based on a real or imagined character or creature. The process should be all inclusive from reference photos or sketches, base mesh, UV layout, sculpting, texturing/painting, normal map generation, and rendering.

Results:
Click on the image to the right to see the final render.


References and Sketches

Kentrosaurus reference images Kentrosaurus initial sketch


Base mesh

Kentrosaurus base mesh 1 Kentrosaurus base mesh 2

Kentrosaurus base mesh 3

Kentrosaurus base mesh 4

Initial Musculature

Kentrosaurus initial musculature 1 Kentrosaurus initial musculature 2

Kentrosaurus initial musculature 3

Kentrosaurus initial musculature 4

Skin Texture

Kentrosaurus skin texture 1 Kentrosaurus skin texture 2

Kentrosaurus skin texture 3

Kentrosaurus skin texture 4

"Final" Color

Kentrosaurus final render image 1 Kentrosaurus final render image 2

Kentrosaurus final render image 3

Kentrosaurus 
 4

Conclusions

Considering this was my first time ever using ZBrush (and at this time the first model I've made in 5 years) I'm fairly happy with it, however I think my lack of practice with it shows. I quickly ran into a memory limitation on the school machines and couldn't subdivide any further than around 800K polys. Clearly that's not enough to produce a really hi-rez model, a fact that can be seen in the skin texture. It pixelated quickly and is, I think, the weakest part of this model. I fully plan on returning to it with a better machine and redoing it from the finished musculature upwards. The color too is rather weak, again from lack of experience with ZAppLink and it's form of texturing. I never got this one back out of ZB before I had to move on so once I redo the skin texture and color I'll experiment with generating the normal/displacement maps and see how they play with Maya. More to follow.