ITGM 733 - Digital Sculpting for Video Games
Kentrosaurus Aethiopicus - ZBrush sculpt
Project Summary:
Create a digital sculpture based on a real or imagined character or creature. The process
should be all inclusive from reference photos or sketches, base mesh, UV layout, sculpting,
texturing/painting, normal map generation, and rendering.
Results:
Click on the image to the right to see the final render.
References and Sketches
Base mesh
Initial Musculature
Skin Texture
"Final" Color
Conclusions
Considering this was my first time ever using ZBrush (and at this time the first model I've made in 5 years) I'm fairly happy with it, however I think my lack
of practice with it shows. I quickly ran into a memory limitation on the school machines and couldn't subdivide any further than around 800K polys.
Clearly that's not enough to produce a really hi-rez model, a fact that can be seen in the skin texture. It pixelated quickly and is, I think, the
weakest part of this model. I fully plan on returning to it with a better machine and redoing it from the finished musculature upwards. The color
too is rather weak, again from lack of experience with ZAppLink and it's form of texturing. I never got this one back out of ZB before I had to
move on so once I redo the skin texture and color I'll experiment with generating the normal/displacement maps and see how they play with Maya.
More to follow.