SCAD MFA in Visual Effects
This section is a sampling of my coursework in the Masters of Fine Art program in Visual Effects at
Savannah College of Art and Design.
VSFX 130 - Visual Effects-based Cinematography

Green Screen Compositing in Shake

One-Point Tracking in Shake
VSFX 160 - Introduction to Visual Effects Programming

MEL Scripting Culmination - Pre-Viz Tree Generator
VSFX 319 - Programming Models and Shaders

Matrix Composition in Renderman Code

Pre-baked Animation, Render-Time Load RIB Archive

Maya and RSL Shader Pattern Animation

Renderman Slim Flame Shader
TECH 420 - Technical Direction for Compositing

CG Match-to-Live - Reflections

CG Match-to-Live - Live-Action Plate with CG Objects
VSFX 705 - Programming Concepts for Visual Effects

Composition of a Primitive Matrix in MEL

Implementing an Interface Design in MEL

Particle Cache-based Curve Writers using MEL, RSL, and Python

Particle/Curve/Extrusion Pipeline for Plant Stem Generation using Python and MEL
VSFX 708 - Modeling for Visual Effects

CG Vehicle Model - 1957 Sunbeam S7 500
ITGM 733 - Digital Sculpting for Video Games

Kentrosaurus Aethiopicus - ZBrush sculpt

Chirostenotes Pergracilus - ZBrush sculpt
VSFX 752 - 3D Color, Lighting, and Rendering

CG Match-to-Live - Compositing a Digital Object With Its Real Life Double

Recreating Reference-based Mood Using Only Final Gather

Recreating Reference-based Mood with Maya Lights
VSFX 755 - Procedural 3D Shader Programming

Renderman RSL Conditional Shader

Outputting Secondary AOVs via a Renderman RSL Shader

Directional Occlusion via an RSL Light Shader and Point Clouds

Renderman Slim Flame Shader v2.0 - New and Improved
VSFX 768 - Photo-Realistic Modeling

CG Hard Surface Model - Watch - U-Boat Thousands of Feet CAS3

CG Hard Surface Model - Musical Instrument - "The Bridal Harp"

CG Hard Surface Model - Ferrari - 1958 Dino 246 F1

CG Hard Surface Model - Famous Architectural Facade - The Getty Center, Los Angeles

CG Hard Surface Model - Theme-driven Diorama - My Childhood Backyard