Home
Reel and Resume
SCAD
Professional
Personal
Contact
SCAD MFA in Visual Effects
This section is a sampling of my coursework in the Masters of Fine Art program in Visual Effects at Savannah College of Art and Design.
VSFX 160 - Introduction to Visual Effects Programming
MEL Scripting Culmination - Pre-Viz Tree Generator
VSFX 319 - Programming Models and Shaders
Maya and RSL Shader Pattern Animation
Renderman Slim Flame Shader
TECH 420 - Technical Direction for Compositing
CG Match-to-Live - Reflections
CG Match-to-Live - Live-Action Plate with CG Objects
VSFX 705 - Programming Concepts for Visual Effects
Particle Cache-based Curve Writers using MEL, RSL, and Python
Particle/Curve/Extrusion Pipeline for Plant Stem Generation using Python and MEL
VSFX 708 - Modeling for Visual Effects
CG Vehicle Model - 1957 Sunbeam S7 500
ITGM 733 - Digital Sculpting for Video Games
Kentrosaurus Aethiopicus - ZBrush sculpt
Chirostenotes Pergracilus - ZBrush sculpt
VSFX 752 - 3D Color, Lighting, and Rendering
CG Match-to-Live - Compositing a Digital Object With Its Real Life Double
Recreating Reference-based Mood Using Only Final Gather
Recreating Reference-based Mood with Maya Lights
VSFX 755 - Procedural 3D Shader Programming
Renderman RSL Conditional Shader
Outputting Secondary AOVs via a Renderman RSL Shader
Directional Occlusion via an RSL Light Shader and Point Clouds
Renderman Slim Flame Shader v2.0 - New and Improved
VSFX 768 - Photo-Realistic Modeling
CG Hard Surface Model - Watch - U-Boat Thousands of Feet CAS3
CG Hard Surface Model - Musical Instrument - "The Bridal Harp"
CG Hard Surface Model - Ferrari - 1958 Dino 246 F1
CG Hard Surface Model - Famous Architectural Facade - The Getty Center, Los Angeles
CG Hard Surface Model - Theme-driven Diorama - My Childhood Backyard